
To convey a sense of Warhammer 40K‘s enormous impact on videogames, all I have to do is say the words “space marine”.
To convey a sense of Warhammer 40K‘s enormous impact on videogames, all I have to do is say the words “space marine”.
HIGH Faithful rendering of D&D 3rd Ed. rules. Cross-play with PC.
LOW Technical issues, cumbersome controls, poor tutorial.
WTF Why not include the D&D3E Player’s Handbook?
HIGH Rich tactical gameplay, sharp writing, great tactical UI.
LOW Inconsistent pacing, numerous technical issues, simplistic AI.
WTF If alien captures are critical, why are non-lethal weapons so weak?
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissmal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: the Revelations DLC for Age of Wonders: Planetfall, developed by Triumph Studios and published by Paradox Interactive.
HIGH Spectacular combo of grand strategy and tactical combat.
LOW Rough tutorial, inconsistent AI, unstable multi, minor UI bugs.
WTF The “succubots” slapping their own butts as idle animation.
HIGH Rich shooting and scoring mechanics, fantastic level design, smart UI.
LOW Bland ship and environments, the premise is cliché.
WTF How can a bullet-hell shooter this good have no online leaderboard?
HIGH Sharp melee combat, great character creation, memorable environments.
LOW Moments of grinding and crushing difficulty. Occasional character pop-in.
WTF Groups of bandits pose more threat than a chimera?
HIGH Tons of variety in bike selection and track environments, on-track simulation is solid.
LOW Poor tutorials, pacing and difficulty of career mode encourages grinding, technical issues.
WTF The tutorials are so rough, the AI occasionally crashes on the flying lap
HIGH The moment-to-moment exhilaration of fighting a gigantic monster can still feel amazing.
LOW Poor training options, hunts are structurally repetitive, area transitions disrupt fights.
WTF The localization’s fourth-wall-bending goofiness is frequently obnoxious, complete with a literal “git gud” at one point.
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