Article Archives

Focusing Player Attention with Description

As the GM, you are your players’ eyes, ears, and other senses. The choices you make when describing your game literally build the way they perceive their characters’ world, and their perceptions of the world will determine their actions. When they latch onto the wrong thing, be it the goblin barkeep instead of the mysterious figure in the corner or the stale corner of bread instead of the bloody murder weapon, nine times out of 10, it’s a failure of description.

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It Came From The Stew Pot

Calling all Writers! Come write for Gnome Stew!

We are always looking for new articles and gnomes to throw in the stew. Drop an article proposal over at
https://gnomestew.com/write-for-gnome-stew/

Guest authors get paid the same per article rate as full time staff gnomes.

 

What Are People Saying?

What are people saying?

“If you aren’t reading Gnome Stew, you’re missing out.”

Wolfgang Baur, Kobold Press

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